The most interesting scenario of acquaintance with freshmen. Scenario of the game program "evening of acquaintances". The wisest philosopher

GOU SPO "Yashkinsky College of Technology and Mechanization"

Scenario

"Evening of acquaintances"

Compiled by:

Educator GOU SPO "YATTIM"

Solushko M.S.

Yashkino, 2015

The purpose of the event: acquaintance and rallying a group of students living in the hostel of GOU SPO "YATTiM".

Objectives: to promote favorable psychological climate among students living in a hostel;

Facilitate the adaptation of first-year students;

Studying the personality of students, identifying leaders and active students.

Equipment: balloons, cards-questions and cards with roles, "Kochki" - sheets of paper glued to the floor in the form of a snake around the perimeter of the entire assembly hall.

Venue of the event: assembly hall of the hostel GOU SPO "YATTiM".

Participants of the event:

Leading

First-year students living in a college dormitory

Invited teachers.

Event progress:

IIntroductory part.

Presenter 1. Good evening, dear freshmen. You have a great honor - you became students of our technical school.

On behalf of our friendly team of educators and students, we congratulate you on this important event! From now on, you are part of a large student family in which you will live for several years.

Presenter 2. Student life is much more than just classes, tests and passing exams! And how much this life will be filled with exciting events, communication and new acquaintances, depends only on you!

We have gathered today in this place and at this hour, in order to introduce you to each other and get to know each other better As the saying goes: "Look at others and show yourself."

II Main part

How do you think, where does the acquaintance begin?

(guys answer...)

Of course, with a name, but since we are already adults, we will not do this in the usual form. We all stand in a circle. "Let's start counting in a circle. The one who has the number 2 or a multiple of 2 says his name instead of the number." If he makes a mistake, he talks about himself for 30 seconds. Then starting with him all over again.

Presenter 1. We propose to continue our acquaintance. "Without a mask" Each participant is given a card with a written phrase that does not have an ending. Without any preliminary preparation, he must continue and complete the phrase. The statement must be sincere. If the rest of the group feels false, the participant will have to take another card:

“I especially like it when people around me...”

"Sometimes people don't understand me because I..."

"I believe that I..."

"I feel ashamed when..."

“It especially annoys me that I…”

“What I really want sometimes is...etc.

Presenter 2. And now we invite you to divide into small groups-teams. To do this, we are now giving you cards with the name of the heroes, you must unite.

Turnip: grandfather, turnip, grandmother, granddaughter, Bug, Murka, mouse, author of a fairy tale.

Gingerbread man: Grandfather, woman, gingerbread man, hare, wolf, bear, fox, author of a fairy tale Story"

Teremok: A mouse is a violation, a frog-frog, a jumping bunny, a fox-sister, a top-gray barrel, a clumsy bear, the author of a fairy tale.

Your task is to stage fairy tales with your own names.

Presenter 1. And now the next task Exercise "Figure".

All participants stand in a circle (as they shared when staging a fairy tale) and hold hands. The host calls any shape (circle, square, triangle). The task of the participants is to make this figure without words, without breaking their hands.

Presenter 2. Exercise "Confusion". Everyone stand in a circle and raise their hand. Now you need to take the hand of any of the participants, except for the neighbor. Without unclenching the right hands, repeat the same with the left. Now everyone is entangled in a ball. It is necessary to unravel the ball, holding hands.

Moderator 1. Participants are divided into 3-4 equal teams, including an even number of participants (for the possibility of working in bunk beds). There is a relay race in between the following rules: the first pair from each team receives a balloon with which they must go through the distance, hit it with the intended target and return back. At the same time, you cannot take the ball in your hands, it must be in the air all the time, and partners are allowed to touch it strictly alternately. Then the ball is passed to the next pair from his team, and so on, until he visits each pair. The team that completes the relay faster wins.

Presenter 2. "Typewriter" Participants guess a word or phrase. The letters that make up the text are distributed among the members of the group. Then the phrase should be said as quickly as possible, with everyone calling their letter, and in the intervals between words, everyone clap their hands

Presenter 1. Exercise "Swamp". The group stands in a row, join hands. It turns out a chain. It is necessary to go through the "swamp" along the "bumps" (sheets of paper glued to the floor with adhesive tape) without breaking the chains. If someone steps on a swamp, he starts over.

IIIfinal part

This is where we end our Dating Evening, but we wish you all to make friends, remember that together it is always more fun and easier! Happy communication!

Ministry of Education and Youth Policy of the Komi Republic

state professional educational institution

Syktyvkar College of Service and Communications

(GPOU RK "SKSiS")

Methodological development of the event

Developed by M.V.Krasavtseva,

hostel teacher

Syktyvkar 2016

The methodological development presents a detailed scenario for the event for 1st year students "Let's get to know each other."

The methodological development is intended for dormitory educators, social pedagogues, organizing teachers and class teachers educational institutions.

Introduction

    Main part

      Stages of preparation for the event

      Event Structure

      Event scenario

List of sources used

Applications

INTRODUCTION

One of the most important educational tasks of the hostel is to work with first-year students, aimed at their faster and more successful adaptation to new living conditions, to independent living, to new system social relations for them to master the new role of students.

Newly minted students need to get used to, adapt both to the new team, where they often have to stay for several years, and to the new rules and norms of the hostel. Psychological and age characteristics of students are characterized by emotional immaturity, openness, suggestibility. During this period, it is the environment in which they are that is important for students. Very often, boys and girls with different social levels fall into one group, which can negatively affect the formation of relations in the group.

An important role in the process of adaptation of first-year students is played by educators. And I, as the educator of the new recruitment, set myself the task of helping students to go through the process of adaptation painlessly and in as soon as possible rally the team.

The main form in the work of the educator is carried out by leisure activities. It is at events, during general discussions of pressing problems, that the guys get to know each other better and open up themselves. With the help of leisure activities, first-year students get the opportunity to correctly orient themselves in a new environment for them.

In this work, I presented methodological development event "Let's get to know each other!"

Target methodological development: acquaintance with 1st year students, setting a favorable psychological microclimate in the team.

Tasks::

1. establishing contact between the educator and students;

2. creation of a trusting atmosphere in the team;

3. promotion of team building;

4. Promoting the successful adaptation of students.

In my opinion, it is useful from the very beginning not to be limited to a formal presentation in front of a group, but to conduct an acquaintance event using a training form, since training work is one of the most effective and advantageous forms of work with students.

Training sessions are a form of specially organized communication, the effect of which is based on active methods of group work. During the event, students gain useful experience in interpersonal interaction, become more competent in the field of communication. Working in a team, a participant can experiment with different styles of communication, master and practice completely new communication skills that have not been used before, get the opportunity to become more aware of their personal qualities and find a way to express and manifest them.

During leisure activities, conditions are provided for equal and full communication of all members of the team. The educator, of course, leads the event, but his leadership is implicit, he should not suppress, dictate conditions, impose his point of view on others.

An unconditional requirement for holding an event in a training form is the full confidence of the participants that their statement, feelings and behavior will not become a subject for discussion outside the team.

The scenario of the event must have a certain scheme. The first part should be a warm-up, it involves the formation of a mood for work among group members and consists of simple psychological exercises, games that allow students to get involved in the process. The main part involves the implementation of specific tasks - the mastery of the participants with special skills and abilities.

At the end of the lesson, there must be a summary, where the participants express their opinion about the course of the lesson, their experiences that arise in the process of work.

A well-thought-out and conducted acquaintance of the team allows, firstly, students to get to know their classmates better, and secondly, the educator to get the maximum amount of information about them.

MAIN PART

1.1. STAGES OF PREPARATION FOR THE EVENT

To organize an event, it is necessary to carry out a number of preparatory work.

    Room selection.

The premises must meet the following requirements:

    should accommodate the expected number of students;

    well ventilated;

    the possibility of decorating the walls with posters is supposed.

2. Logistics preparation.

For the organization and holding of the event, the following logistics are required.

Technical means: computer, audio CDs with songs.. Materials: drawing paper, felt-tip pens, markers, balloons, sheets with the inscriptions "KNOW", "BE ABLE", "TEST", a card with the inscription "We are the best team!", pre-prepared posters and drawings for decorating the hall.

1.2. STRUCTURE OF THE EVENT Duration of the activity: 1 hour 10 minutes (70 minutes)

Organizational start of the event.

Main part of the event:

Discussion of the rules

Exercise "Adjective name"

Exercise "Circle with closed eyes"

Exercise "Interview"

Exercise "Bus stop"

Exercise "The Tale of Little Red Riding Hood"

Fax exercise

End of the event.

1.3. EVENT SCENARIO

"LET'S GET ACQUAINTED"

The hall is decorated balloons, slogans and posters. Solemn music sounds.

caregiver: Good afternoon, dear students. I am glad to welcome you to our hostel. Today is our first event.

Today we will have an unusual lesson. At this event, we will get acquainted with the internal regulations for students. The main part of our event will be devoted to getting to know each other. Let's not waste time and start reviewing the rules.

(The teacher reads the rules. Stops at important points, explains and clarifies where something is not clear.).

caregiver: So we got acquainted with the rules of behavior in the hostel, and I want to believe that none of you will violate them, and now we move on to the most interesting moment.

Student time is the brightest and most fun time in the life of every person. In order for our student life to be fun, interesting, diverse, for our team to be successful both in creative terms and in terms of study, we need to work hard, and most importantly, make friends with each other and unite into a team of like-minded people. I really want our team to be the most successful, the most active and the most friendly! To do this, we must learn to listen and hear each other, understand each other perfectly, support each other.

Exercise "Adjective name"

Educator: Now I will ask you to introduce yourself and name an adjective that characterizes you and begins with the same letter as your name. ( The first participant calls his name in combination with an adjective (for example, Merry Valentine.) The second participant first calls the first participant, then his name, also in combination with an adjective. The third participant names the first two, then names himself and so - up to the last participant, who names everyone sitting in the circle and only then - himself.)

Well done guys, here we are!

Exercise "Circle with closed eyes"

caregiver: Now I will ask you all to stand up and gather in a tight group in the center of the hall. At my command, you will all close your eyes and, without uttering a word, try to form a circle.

(After a few minutes, at the command of the teacher, everyone freezes and opens their eyes and discusses what happened, what were the difficulties, what helped in the work.)

Discussion and conclusions: During the discussion, students should come to the conclusion that they are still like blind kittens and cannot achieve anything yet. To successfully achieve the goal, they need to get to know each other and learn how to interact.

Exercise "Interview"

Educator: Let's move on to the next exercise. Please split up into pairs. You have 10 minutes during which you need to interview each other. You should learn as much as possible about your partner: his life, interests, values, important life events, in order to get an idea of ​​​​this person as accurately as possible.

Well done guys, so we got to know a little more about each other.

Exercise "Bus stop»

Educator: Now let's decide why we came (entered) to college and what you expect from your studies. I suggest you break into teams (the guys are divided into 3 teams, the teacher hangs 3 posters on the wall with the inscriptions "KNOW", "BE ABLE", "TEST")

I suggest that each team stand at one of the sheets of drawing paper. Now, having consulted with each other, you should write with a marker, everything that you expect and want to get from college, about three expectations from the team, you can confer. Now, as the buses move around the city and stop at the bus stop, each of your teams must “drive” in a circle to the next drawing paper and make a “stop” at it and write down their expectations from study, but repeating what the previous team wrote down is impossible, it is necessary write something new.

(Then the teacher again gives a signal about the movement and, when each of the teams visits each of the three papers, the students sit down in their places.)

Now let's look at what we've got. ( The teacher reads the inscriptions. There is discussion.) I hope that all your expectations, plans and hopes will come true. Let's look at it graduation party.

Exercise "The Tale of Little Red Riding Hood"

Educator: And now I invite you to plunge into childhood and remember the well-known fairy tale by Charles Perrault "Little Red Riding Hood". (The teacher asks to remember the fairy tale and offers to evaluate which of the characters Little Red Riding Hood, Wolf, Grandmother or Mom was most to blame for the fact that the wolf ate both the girl and the grandmother. Why? For clarity, the teacher draws a graph or a pie chart of responsibility on whatman paper Next, students are invited to draw the same diagram (graph) of responsibility for activity in leisure activities in the hostel.) Guys, please tell me who is responsible for your success to a greater extent:

educators

Parents

Fellow students and friends

(Then the teacher together with the students sums up)

So, we have clearly demonstrated that your success depends mainly on you, your desire, diligence, the right choice made in different life situations.

If a person completely surrenders to the will of fate, the likelihood that he will be lucky is negligible. In order to be successful, everyone needs to right choice in life, whether it be a profession, a place of study, a spouse, hobbies, etc.

Fax exercise

Educator: For the next exercise, I will ask you to line up in a column. Now you have to convey an important message to each other. At the same time, let's see how you rallied during this event. (The last member of the column receives a message unknown to the group - “We are the best!”. He transmits the message one letter at a time, drawing with his finger on the back of the participant in front. Each participant passes the received letter to the next in the same way. The participant who stands first writes the received letters on a sheet of drawing paper. You should get a sentence. If one of the participants did not understand the letter that was passed to him, then he slaps himself on the shoulder, which means it needs to be repeated.)

Well done boys! No matter how hard it was, you successfully coped with this task. And I think that we will really be the best!

Reflection

Educator: I hope that today's meeting was not in vain. I think that she helped you both get to know each other and understand how you should proceed further. Well, we, educators, will always help you with this.

List of sources used

    Ann L.F. Psychological training with teenagers / L.F.Ann. - Peter, 2008.-272 p.

    Gretsov A.G. Communication training for teenagers / A.G. Gretsov.-Peter, 2005.-160 p.

    Gretsov A., Bedareva T. Psychological games for high school students and students. - St. Petersburg: Peter, 2008.

    Ovcharova R.V. reference book social educator. - M., 2001.

    Rogov E.I. Desk book practical psychologist. - M., 2001.

    http://www.all-psy.com/ - All psychologists

    http://www.profobrazovanie.org/

Hello. My name is Igor Lapin, I am a professional pickup coach. And today we will talk about what are dating games for students and dating games in general. In simple words, this is a kind of training that relaxes people in some company, and allows unfamiliar young people and girls to quickly switch to “you”. Why and where you might need it.

It goes without saying that you and your classmates can use such techniques to get closer in the first year. By the way, I think some of these games will seem familiar to you, since many advanced teachers use them already at school to normalize the atmosphere in the classroom, and also to immerse themselves in the atmosphere when learning foreign languages. And in large companies such trainings are practiced in order to acquaint and rally the team, make work in the company pleasant and inviting, and thus increase labor productivity.

However, for you, such a training on acquaintance for students should be interesting, first of all, as an opportunity to quickly get close to an unfamiliar pretty student from your group or institute. After all, dating games for students can be used already at the first party, when no one knows anyone yet, but everyone really wants to get to know each other. Scenarios for dating evenings for students can now be found on the World Wide Web. And you can sign up for my training, and find out how to put all this into practice and use it for. So what can you play?

Dating games for students

By the way, professionals call such trainings “icebreakers”. These are quite simple games with which you can create a positive atmosphere in almost any company and make relationships between unfamiliar people more trusting, and generally make friends after such a fun training.

By the way, in my classes you can also participate in such a game. As a rule, if professionals are engaged in this business, then you are almost always guaranteed:

  • Entertainment and good mood;
  • Improving relationships with new acquaintances;
  • Testing yourself and your own intuition;
  • Understanding how others see you
  • Rapprochement of all team members;
  • And as a result, an easy and unobtrusive acquaintance with the fair sex.
Student introduction training can really break down the barriers between people. It will really help not only to find new friends, but to get a girl at the institute. Moreover, if the coach is really good, then just one game under his leadership will be enough for you in order to then independently apply such games in practice with other students. And this, no less, will make you stand out from the crowd, make you more significant and interesting in your new company.

Below I will give descriptions of several of the lightest and most popular "icebreakers".

  1. The first training very well helps to remember the names of new acquaintances. To do this, the whole company becomes in a circle, then someone first calls his name. The person following him (you can move both clockwise and counterclockwise) calls the name of the first, and then his own. The third participant - calls the name of the first, second, and then his own, and so on. Such an "icebreaker" is most often called a "snowball". By the way, this game can be complicated, for example, after the name to name age, hobby, origin, and so on. Thus, you and your new friends will learn about each other the most important details in a playful way.
  2. The next game is a variant of the first, only more active. In this case, the beginner throws the ball to the person opposite and calls his name. And before that, all participants stand with their hands outstretched in front. When you throw the ball to your friend, you need to lower your hands. The game continues until everyone gives up. The one who has the ball in his hands starts it again. By the way, you can remember up to twenty names in one training.
  3. The next game is called "History". It is best to play it in several teams of five or six people, so as not to get confused. Each team must write a story about themselves using the real facts of the participants' biographies. A certain time is allotted to complete the task, after which each team chooses a leader who tells its story. Then the task can be complicated - the delegates from the teams begin to tell the stories of the rival group. The one who makes the fewest mistakes in the end wins.
  4. And this game is often called "Squirrel", perhaps because you have to actively move in it. The host divides the room into two parts, you can simply draw two parallel lines on the floor at a distance of a couple of meters from each other. Then the host one by one begins to say words like “let those who love ice cream be on my left”, for example, or “hates to ride public transport". The leader alternately changes directions of movement, gradually accelerating the pace. As a result, some participants really begin to jump like squirrels through a branch.
  5. Five things. The company is divided into several couples, after which each couple spends a few minutes in silence, and gesture to each other the five most important things about themselves. After this time, they should already verbally explain to everyone else what they understood about each other. Naturally, the smartest win.
  6. Three words. This is an acquaintance training for students, in which everyone should describe themselves as concisely as possible in just three words (epithets), without giving their name.
  7. The next game is already much closer to the pickup. Participants take turns going into a circle or on stage to say their name, and then call for help from another participant (usually a young man and vice versa). At the same time, one must say, for example, that “I need help, say, Yulia, because she is beautiful. Be sure to use one epithet.

There are actually a lot of games like this. One can recall the “Celtic wheel”, and “vanity of vanities”, and “such different times", and other funniest" icebreakers.

Conclusion

Student dating games can come in handy anywhere: at camp, at a party, in a club, and even in the classroom during recess. Everywhere you can use such tricks with your classmates and classmates. It's no secret that many of these trainings came to us from the West, and some may seem childish, but they really work, especially when at a party you need to cheer up a company that is tired of a feast.

If you want to know even more secrets to seduce girls

Introduction.
Calm relaxing music sounds.

Leading. I hasten to tell you - hello!
To wish good health.
I hasten to tell you - goodness!
To wish you a new happiness.
I hasten to tell you - Joy!
Good luck, success and luck!
To wish everyone in the hall
The most beautiful mood.
Let songs, dances, games, jokes
They will come to us in an instant.
So, friends, I begin -
Good evening gentlemen!
The music changes in mood to cheerful and rhythmic.

Leading. I am glad to welcome everyone who came to this hall today! I am also very happy to welcome those who really wanted to come, but did not come. In turn, I want to wish happiness, kindness and love to all those present and even absent!

Auction "Smiling auction".
Leading. Answer me without error - friendship begins with ...

Party members: "Smiles!"

Leading. And in most cases, acquaintance begins with a smile.
A smile - it costs nothing, but is valued very dearly. It lasts a moment, but in memory, sometimes, remains forever.
Shakespeare believed that a smile can achieve more than a sword. Do you want to win friends? - Smile!
Look around, what smiles do not surround us! And by the way, what kind of smiles are there? ... The last one who picks up an epithet for the word "smile" wins ... But the one who comes up with the most original epithet wins.

(A competition is held according to the rules of the game auction: participants name their options - charming, friendly, friendly, seductive, charming, etc. The authors of the last and original answers are awarded).

Comments: It is estimated that ninety-seven shades of a smile are mentioned in the works of Leo Tolstoy. Who knows, and your players can make the auction endless. Remember: do not delay, be able to stop in time, master the situation.

Impromptu - the game "Blitz - Acquaintance".
Leading. (Approaches one of the spectators.) Good evening! My name is (gives his name) What is your name?

Viewer. (for example.) Natalia!

Leading. (In the hall.) Is there still Natalia in the hall? Stand up, please… Thank you!

Leading. Good evening! I was born under the constellation Cancer, what zodiac sign were you born under?

Viewer. (For example.) I'm Aries!

Leading. (In the hall.) Are there those in the hall who were born under the constellation Aries?.. Show yourself, please.… Thank you!
The facilitator approaches the next participant.

Leading. According to the Eastern calendar, I belong to the year of the Goat. And you?

Viewer. (For example.) I was born in the year of the Tiger!

Leading. (In the hall.) Are there more tigers here? Sorry, those who were born in the year of the Tiger?… Thank you!
The facilitator approaches another participant.

Leading. I work in the field of culture. What is your profession?

Viewer. (For example.) I am a teacher!

Leading. (In the hall.) Are there teachers among you? Show yourself... Thank you!
Approaches one more participant.

Leading. As Pushkin once wrote, “All ages are submissive to love!”, so I still dream of great and bright love. What are you dreaming about?…

Viewer. (For example.) You know, I also dream of love!

Leading. Friends, who else dreams of it, that is, love? ... Thank you!
The leader returns to the center of the hall.

Leading. My dears, I have a question for you: do you have a good memory? ... Great!
Then tell me, how many in the hall are those whose name is Natalya? ... (Audience response.)
How many of those who were born under the constellation Aries? ... (Audience response.)
How many of those present belong to the year of the Tiger? ... (Audience response.)
How many teachers are with us? (Audience response.)
How many of those who dream of great and bright love? ... (Audience response.)
What was the first question I asked you all?... (Audience response.)
Still, the first question was: do you have a good memory?

Game "Catch hello".
Leading . Remember how it was with the poet: "I came to you with greetings ...! I also came to you with greetings ...
True, my "hello" must be caught. And to catch him is not easy, but very simple. Do you hear music?...
Cheerful rhythmic music begins to sound loudly.

Leading. Applaud to the beat of the music...
Everyone present begins to clap their hands to the music.

Leading. Now I will approach each of you, and you, without ceasing to clap your hands, try to catch my "hello".
Participants of the program (party), either sitting or standing, clap to the beat of the music. The facilitator approaches each participant in turn and provokes them to catch his “hello”: at the moment when the participant’s palms are separated during applause, the facilitator holds out his palm, as if shaking hands with him, but immediately removes it, when the player's palms are connected. The effect is created as if the players are catching the "hello" of the host.
The player who manages to grab the leader's hand, that is, catch his "hello", is invited to the center playground(hall). Thus, the leader "gains" three participants.

Game "Choose me".
Leading. And now, our dear participants, let's play "elections". (Turns to three members.) You need to choose a pair for yourself. Who? ... Yes, whom you see fit. Or who do you like the most in this room. Take a close look at the hall... Determine the goal... Have you chosen?... And now we will close your eyes.
The facilitator puts "blind" masks on the participants so that they cannot see anything.

Leading. (Turns to the audience.) Dear friends, I ask you to stand up and change your places of deployment.
Spectators are transplanted to other seats.

Leading. (Turns to the players.) And now you go to the masses, and choose a couple for yourself. You can’t communicate, you can’t feel the chosen ones either. And who will fall for your bait, you will see a little later. So, make your choice, gentlemen!
The song sounds "Choose me", the players make their choice.

Leading. Taking off the masks… Are you surprised or pleasantly surprised?… But the choice is the choice. We continue.
As they say, our regiment arrived . (To the players.) We leave you alone with each other. No, you don’t need to leave, you just talk a little, learn about each other as much as possible. We'll be back in two or three minutes...

Impromptu - the game "Be healthy!".
Leading. (Addressing the audience) Dear friends, there was a belief in the old days: if someone sneezes during the festive fun, they were considered happy man. So I suggest everyone sneeze together ...
The host divides all those present into three groups: the first shouts the word "Box", the second - "Cartilage", the third - "Matches"; at the signal of the host, all three groups shout out their own word at the same time, and it turns out to be amicable: "Apchi!".

Leading. Be healthy! Or, as the people say: "Be healthy for all one hundred years!". I see that happy and cheerful people have gathered here.
And there is another sign among the people: what if you sneeze on an empty stomach:
on Monday - to the guests,
on Tuesday - to the news,
on Wednesday - for a delicious treat,
on Thursday - to the desired congratulations,
Friday - a date for love,
on Saturday - to a new friend,
on Sunday - to the daring fun.
So, good people, sneeze on your health and live richly!

Mind reading game.
Leading. (To the players.) So, you have had plenty of time to find out some information about each other. I will now ask you questions that, without conferring, you will need to answer.
What we are talking about is text. And what we think about is a subtext. I do not remember where I read this bold statement, but we will test it on our respected players.
First I ask a question, then you answer it. Then I put "magic antennas" on your head and they will reproduce your thoughts. And we will find out how your words match your thoughts.

"Magic antennas" are foam bunny ears on a plastic rim.
The success of this impromptu depends on its good preliminary preparation and the coherence of the work of the presenter and DJ. In advance, it is necessary to "cut" phrases from different songs, think over questions for the "cut" phrases, and the DJ must include the necessary tracks on question asked. The following is an example of such communication and mind reading.

Communication with the first couple.

Leading. (He turns to the participant of the first pair.) What is the name of your chosen one (darling)?… What was your first impression of her (German)?… And now let’s listen to your thoughts…
The presenter puts on “antennas” for the participant, a phrase from the song sounds in the phonogram: “Oh, what a woman, what a woman, I would like this ...”, if the participant is a man. Or "And he is as cold as an iceberg in the ocean ..." if the participant is a woman.

Leading. (Turns to another member of the first pair.) What are your impressions about it? (her)?… And now your thoughts on this matter…
The presenter puts on “antennas” for another participant, a phrase from the song sounds in the phonogram: “Girls are different ...”, if the participant is a man. Or "Call me with you ..." if the participant is a woman.

Communication with the second couple.

Leading. (He turns to the participant of the second pair.) Are you glad that the choice fell on you? ... Would you like to continue our acquaintance? ... And what did you really think, we will now hear ...
The presenter puts on the “antennas” for the participant, a phrase from the song sounds in the phonogram: “I looked back to see if she looked back ...”, if the participant is a man. Or "You tell me, you tell me what you need, what you need ...", if the participant is a woman.

Leading . (Turns to another member of the second pair.) How do you assess the current situation, in relation to you, your chosen one (chosen ones)?… But let's hear your thoughts…
The presenter puts on "antennas" for the participant, a phrase from the song sounds in the phonogram: "I'm afraid of your love, sometimes cold, sometimes hot ...", if the participant is a man. Or "But I don't want to, I don't want to by calculation ...", if the participant is a woman.

Communication with the third couple.

Leading. (He turns to the participant of the third pair.) What do you like most about your chosen one? (chosen one)?… But what will your thoughts sing to us about…
The presenter puts on "antennas" for the participant, a phrase from the song sounds in the phonogram: "These eyes are opposite the kaleidoscope of lights ...", if the participant is a man. Or "Your cherry nine ..." if the participant is a woman.
Leading. (Turns to another member of the third pair.) And what captivated you the most in the person opposite? ... And to be honest ...
The presenter puts on “antennas” for the participant, a phrase from the song sounds in the phonogram: “We honestly want to tell you, we don’t look at girls anymore ...”, if the participant is a man. Or "And I love the military, beautiful, hefty ...", if the participant is a woman.

Leading. Thank you for your sincerity and excuse us for some exposure of your thoughts. Take as a souvenir our souvenirs that have already become yours. Believe me, from the bottom of my heart...
Souvenirs are given to the impromptu participants.

Impromptu "Song shifters".
Leading. At the end of our meeting, let's remember the songs. Or rather, we will not remember, but we will guess. I will call you a line from the song "turning" the words to the opposite in meaning. Can you guess which song it is. For example: "The clips were thrown, and everything lay down in a row." In the original, the words sound like this: "The beads were hung up, they stood in a round dance." Now it's your turn.

"Over the floor of his hut..." ("Under the roof of my house...")
"A painter who paints snow..." ("An artist who paints rain...")
"Not a fashionable green stocking..." ("Stylish orange tie...")
"" A beetle clung to a tree ... ". ("In the grass Grasshopper sat…".)
"Last night of defeats does not smell like bullets ...". ("This Victory Day smelled like gunpowder ...".)
"Black Crow Tango..." ("The samba of the white moth...")
"Goodbye, the boy is a major…" ("Hello, second-hand girl ...".)
If there is karaoke, it is appropriate to hold a karaoke singing blitz competition.

Leading. I thank you for the gaming communication. Yes, our life is a game, and it is important not how long it will last, but how it will be played. I wish you a good game!




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