International competitions of inventors. Tournament of young inventors in elementary school. I. School stage of the Competition

City competition of projects "Young technicians and inventors"(hereinafter - the Competition) is held by the City Methodological Center of the Department of Education of the City of Moscow as part of the City Festival of Scientific and Technical Creativity of Youth "Education. The science. Production” in accordance with Decree of the President of the Russian Federation of May 7, 2012 No. 599 “On measures to implement state policy in the field of education and science”, Decree of the Government of Moscow of September 27, 2011 No. 450-PP “On approval of the State program of the city of Moscow” Development of Education in the City of Moscow ("Capital Education")" for 2012-2018" (as amended on 04/08/2015), Action Plan for 2015-2020 for the implementation of the Development Concept additional education children (approved by order of the Government of the Russian Federation of April 24, 2015 No. 729-r) (as amended on January 28, 2017).

The competition is aimed at the formation and development of students' interest in science and technical creativity, the development of engineering and design abilities and technical thinking, and the promotion of innovative student projects.

Target: engaging students in project activities contributing to the development of scientific and technical creativity and the formation of motivation for engineering education.

The competition is attended by projects completed by students of educational organizations subordinate to the Department of Education of the city of Moscow, in the following age categories:

  • students: 6-10 years old (elementary school), 11-13 years old, 14-18 years old;
  • college students: 15-18 years old.

The competition is held in the following categories:

  • "Modeling and design";
  • "Engineering development";
  • "Robotics";
  • "Programming".

Project submission forms:

  • "Modeling and design": static scaled copy of the vehicle, the current model;
  • "Engineering development": technical device, demonstration installation;
  • "Robotics": robot, robotic system;
  • "Programming": computer game, web project, program created in various programming languages, etc.

The competition is held September 2017 to April 2018 in three stages:

I. School stage of the Competition

The school stage of the City Competition is held in educational organizations in September 2017 - February 2018.
An educational organization conducts a preliminary defense of projects, as a result of which best work are allowed to participate in the inter-district stage of the City competition.
The decision to participate in the inter-district stage of the City competition is made by the author of the project independently in the event that the school stage in educational organization not carried out.

II. Inter-district stage of the Competition

The inter-district stage of the Competition is held from 12 to 23 March 2018 in accordance with the schedule. Schedule is published September 25, 2017 on the site mosmetod.ru in the section Competitions/Young technicians and inventors.

To the author of the project on time from October 1, 2017 to February 28, 2018 (extended until 03/04/2018) needed through Personal Area register your work. Placement of project materials for participation in the interdistrict stage is not required.

III. City stage of the Competition

Venue: Moscow State Pedagogical University Institute of Physics, Technology and information systems(street Malaya Pirogovskaya, 29).

The tournament of young inventors is a collective creative activity, a competition and a holiday at the same time. We have been preparing for it for a long time. The school announces a competition for the best craft from waste material. This year it was proposed to make a robot model. Children's work can be collective and individual, the help of parents is welcome. First, all crafts are made out at class exhibitions, then in the hall where the tournament will be held, a general composition is created.

All children who made crafts become participants in the tournament. But you need to prepare for participation, figure out how to present your craft, tell what the robot can do, how it differs from other robots.

And then the day of the tournament arrives. There are tables and chairs for group work in the hall. Screen and projector ready. Children are divided into groups by lot, the composition of the groups is of different ages. The host starts the party.

- Dear guys - participants of the tournament. In our country, a holiday has been celebrated for many years - Inventor's Day. Who are the inventors? Why do people invent? (Children give answers.)

- It is interesting that each of you has already become an inventor more than once: he invented a new game, made a toy with his own hands, composed a fairy tale .... Each person, in fact, is an inventor, so everyone can celebrate Inventor's Day. By this Day, the Academy of Sciences considers all inventions over the past year and selects the best ones. The authors of the most worthy inventions are awarded. So we have such a holiday at school - the Tournament of Young Inventors. This year, you are its participants.

What follows is a series of competitions. Between competitions, while the jury is summing up the results, the children in groups talk about their crafts - robots. They go to the screen, on which photographs of all the crafts made are projected, and present their work.

First competition. Warm up. Teams take turns answering questions from the host:

What is paper made from?
- What is a crossbow?
What is the name of the instrument people use to measure time?
What are nails made of?
How did the words steamboat and steam locomotive get their names?
Why can't objects stand still in space?
What plants are used to obtain sugar?
What is paper made from?
What are diamonds used for?
- What is butter made from?

Second competition.

"Mood Enhancer"

- Everyone is sad. An inventive person knows how to improve his mood and the mood of his friends. Now each team will invent a device with which you can improve your mood and draw it on paper. Children are issued big leaf paper, paint, markers. For 5-7 minutes they do group work, then present it to the audience.

Third contest. “This is the thing!”

– An inventive person can make everything out of nothing. There are a lot of unnecessary items in front of you (plastic cups, plates, straws for a cocktail, shampoo bottles, bottle caps, capsules from Kinder surprises, scotch tape, wire, etc.). Try together to make one useful thing out of these items and get ready to talk about it. Children work in groups for 10 minutes and then present their crafts.

At the end of the holiday, the winning team is determined, all children are awarded with diplomas of participants and sweet prizes.

COMPETITION OF INVENTORS AND VISIONERS

(extracurricular activity in psychology)

Prepared by the teacher-psychologist of the GBOU "Gymnasium No. 8" of the city of Sevastopol Shulikova Irina Viktorovna

Tasks: development creativity students;

Formation of group interaction skills, the ability to work in a team.

INTRODUCTION SPEECH BY THE PSYCHOLOGIST : Today I came to you so that we ... play. Are you game lovers? Our game is unusual - psychological. All psychological games help a person become better, develop some useful qualities in him. So we will learn to come up with something new, unusual, fantastic, we will learn creativity. So, today we have a competition of inventors and dreamers.

In order for things to argue with us, you will work in teams. After all, one head is good, but the team is better

The rules will help us in our work: one voice, raised hand, listen to the speaker, stop.

For starters, come up with team names.

Epigraph: I can't - it doesn't exist. I don't want to eat, I can't, I'm afraid.

Everywhere, always and everywhere - I can, I want and I will!

1. Warm up. Game "Versiada". Now we will answer the "children's questions" These are seemingly simple questions that are not at all easy to answer. The task is to put forward as many versions as possible. The answers can be real, comic, completely implausible. Each answer is 1 point. The most interesting answers can earn 2 points for their team

- Why is the crocodile green? (painted with green paint, ate a can of green paint, ate too much grass to disguise, turned green with longing)

Why does the giraffe have a long neck? (To get leaves from tall trees)

Why do humans only have 2 arms?

2. Guess the subject: now each team must show collective creativity and artistry. You receive a card with the name of the item. After 4 minutes, you will need to use facial expressions, gestures, i.e. without words, depict this object so that other teams can guess. Condition - all team members must be involved in the production.

Camera

A computer

Fan.

Execution 1-2 points. 1 point for guessing.

3 . Secret box. And now we will learn to ask research questions? This box contains an item. The task is to guess it by asking the least number of questions (no more than 15 questions). Answers are given by teams in turn. 1 point for questions that narrow the search field. For repetitions - minus 1 point. The team that guessed the subject + 1 point

4. Mysterious picture. During the excavations, the artists found strange clay tablets. On them, ancient artists depicted something from their ancient life. But time has erased many details and only fragments remain. Try to restore the pictures, finish the missing details (1-3 points)

5. Train - let's move a little. Line up in 3 lines. 1 - locomotive, with open eyes. The rest are wagons with their eyes closed.

6. City of disassembled things . Imagine that we are in an unusual city - where all things are taken apart. Each team must think of 2 items, indicating the components and their number. For example: 4 wheels, 1 motor, 1 steering wheel, 1 cabin, 1 trunk - you get a car (do not confuse it with a motorcycle - there is no cabin).

7. Come up with a fairy tale: each team gets a set of toys. You need to compose a fairy tale, including the names of all objects. Use questions: Who, what was it? What did it look like? Where did you go? Whom did you meet? What did they tell him? What did he answer? How did it all end? Conclusion or moral.

Summarizing.

Reflection: What did you like? What was the most difficult? What have you learned?

Within the framework of improving and stimulating scientific and technical creativity, developing creative initiative and demonstrating modern technological achievements, the Academy for the Development of Creativity announces the start of the Young Inventor technical creativity competition.

We invite you to take part in the competition and demonstrate your unique inventions.

We will be glad if our competition will help its participants to open up and show their talents and creative abilities.

The order of the Competition:

Competitors:

The competition is held for educational institutions of any type and kind. Pupils of any preschool institutions. Students of grades 1-11 of schools, lyceums, gymnasiums, colleges and any other educational institutions.

Categories of participants:

Competition nominations:

Nomination "LEGO-construction"

Nomination "Layout" ( various models Vehicle, layouts of buildings, structures, models of robots and other objects)

Nomination "Working model" (working models of robotics, electronic toys, working models of any vehicles or equipment)

Nomination "Intellectual creativity" (any other subjects of technical creativity)

Conditions of the competition:

Only one work per nomination is accepted per contestant. The work must have a title and short description. The format of the attached photos is jpg. The size of the file with the work should not exceed 10 MB.

Participants have the right to demonstrate their work using a presentation, video support and other visual aids, if necessary.

Participation rules:

  1. Required (a teacher or a parent of the participant can register).
  2. Carefully read the distance competitions.
  3. Print the receipt and pay the registration fee for participation in any way convenient for you. The registration fee for participation is 90 rubles for each participant. Organizational fees for a group of participants are paid by the Curator in one receipt for the total amount.
  4. IMPORTANT! A copy of the receipt must be attached to the application REGARDLESS OF THE METHOD OF PAYMENT. If you pay for participation with electronic money (Kiwi, Yandex-Money, etc.), YOU SHOULD HAVE A RECEIPT. In the section of our site you can find out where and how you can find a copy of the receipt when paying with electronic money.
  5. Prepare the work in accordance with the requirements for registration of competitive works
  6. Follow the link specified in the Regulations of the event you have chosen to download the competition work.
  7. Carefully fill in all columns of the competitive application. Be careful when filling out the form for uploading a competitive work. The data you enter will be used in the preparation of incentive documents.
  8. Upload the competition work, following the recommendations indicated in the section.

For preschoolers - help with filling out and submitting the form with competitive work provided by parents or educators.

Requirements for uploading competitive works:

  1. Acceptance of works for participation is carried out only by self-filling an electronic application on our website. Materials sent to us email will not be published.
  2. All fields of the application must be filled in.
  3. The size of the file with the work should not exceed 10 MB.
  4. After successfully uploading the files, you will receive a notification to the email address specified in the application that the work has been accepted for consideration. Works are published on the site within 3 days from the date of acceptance of the work for consideration.
  5. The administration of the ART-Talent Academy reserves the right to refuse participation in the competition if the submitted materials do not meet these requirements. If the application is rejected or, if necessary, to make changes, the Authors of such works will be sent a message by email address specified in the application.

Encouragement of the winners:

The jury determines the Winners of the competition, who took I, II, III places and the Laureates of the competition.

The winners are awarded with Diplomas of the Winner of the creative competition.

Laureates are awarded with Diplomas of the Laureate of the creative competition.

Teachers who have prepared the Winner or Laureate of the competition are awarded with Teacher Diplomas.

AWARD DOCUMENTS WILL BE AVAILABLE FOR DOWNLOAD ONLY AFTER THE EVENT IS SUMMING UP.

Preview:

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Slides captions:

Great Inventors

Since ancient times, Russia has been famous for its innovators - builders, foundry workers, cannon makers, powder makers, technologists, mechanics and representatives of other branches of technology.

Ivan Petrovich Kulibin (1735-1818) - Russian self-taught mechanic. Invented over 2000 different mechanisms. Improved glass polishing for optical instruments. He developed a project and built a model of a single-arch bridge across the Neva River with a span of 298 m. He created a “mirror lantern” (prototype of a searchlight), a piano, fireworks, artificial limbs, funny toys ...

Alexander Nikolaevich Lodygin Alexander Nikolaevich Lodygin (1847-1923) was a famous Russian electrical engineer, inventor of the incandescent lamp. He also designed electric heating devices and electric furnaces for melting metals.

Andrei Konstantinovich Nartov Andrei Konstantinovich Nartov (1693-1756) was a Russian inventor. Among his most important inventions are part of any lathe- caliper, fixing and guiding cutter.

Boris Lvovich Rosing Boris Lvovich Rosing (1869-1933), inventor of television. Developed all the basic elements of modern black and white television tubes. The patent for his invention was recognized in Germany, Great Britain and the USA.

Efim Alekseevich and Miron Efimovich Cherepanovs Efim Alekseevich (1774-1842) and Miron Efimovich (1803-1849) Cherepanovs, father and son, are wonderful Russian self-taught inventors. Manufactured more than 20 original steam engines of different capacities.

American inventors The economic success of the United States as a superpower was largely due to American inventors. A number of inventions made in the 19th century helped to provide the United States with many years of leadership in the technological and military fields.

Alexander Graham Bell Alexander Graham Bell (1847-1922) was an American inventor, scientist, and engineer. The author of the first telephone, photophone and many other devices that quickly entered the life of modern society.

Nikola Tesla Nikola Tesla (1856-1943) was an American inventor in the field of electrical and radio engineering, physicist, and engineer. During his long life he made about 1000 different inventions and discoveries, received almost 800 patents. Author of the method of wireless transmission of electricity.

Wilbur and Orville Wright (Wright brothers) Wilbur Wright (1867-1912) and Orville Wright (1871-1948) were American inventors, aircraft designers and pilots. Forever entered the history of aeronautics, thanks to the fact that they made the world's first flight on an aircraft.

Suggest as much as possible more ways solutions to this task: What should be done if you need to find out the weather on the street without leaving your home? 1 stage of the competition

Stage 2 of the competition Offer as much as possible more ideas, how and where given subject can be applied.

Along with the great inventors, today you have to simulate aircraft

"Duck" type glider

Normal circuit glider

aircraft model "Albatross"

aircraft model "Iskra"

aircraft model "Falcon"

aircraft model "Strela"

Preview:

Municipal budgetary educational institution

"Khovu-Aksyn secondary school"

Extracurricular activity in physics for grades 5-6:

"INVENTORS COMPETITION"

Physics teacher of the 1st category

Mongush L.M.

2014 With. Hovu Aksy

The purpose of the competition: to develop creative abilities and non-standard thinking, to form the ability to manage creative processes: fantasizing, understanding patterns, solving complex problem situations. Develop the ability to perform aircraft modeling.

The proposed competition is a team competition.

Number of players in the team 4 - 5 people.

The optimal number of teams participating in the competition is 4…5.

The age of the participants of the competition is 12 - 13 years old (5 - 6 cells)

Equipment: Sheets of paper and any stationery. Stopwatch. multimedia equipment.

The correctness of the performance of competitive tasks is determined by the competent jury. For errors and miscalculations, the maximum score given to teams is reduced. The winning team is determined by most points scored.

Event progress

  1. Inventors are people who can see into the future. Their role in the creation and enhancement of the economic potential of the country is great. For a true creator of the new, there are no small deeds. Each invention, even a small one, is a step in the development of technology, which in turn can be the basis for new inventions. If traced life path many scientists and innovators, you can certainly notice that they all sought to "recharge" their knowledge. This feature is necessary for the inventor, because of all the loads, only the baggage of knowledge helps to go uphill. Chance helps only those who work and set themselves an inventive task, endowing only a prepared mind. Individual exceptions cannot violate the general creative rule. The path of a great inventor begins with a small one, with the first timid step, with the first guess, with the first idea. It is quite possible that today's competition will be the first step in invention for some of its participants.

I wish you all creative success!

  1. (slide1) Since ancient times, Russia has been famous for its innovators - builders, foundry workers, cannon makers, powder makers, technologists, mechanics and representatives of other branches of technology.
  2. Slides 2-7 introduce you to Russian inventors. (I.P. Kulibin, A.N. Lodygin, A.K. Nartov, B.L. Rosing, E.A. and M.E. Cherepanovs)
  3. (Slide 8) American inventors
    The economic success of the United States as a superpower, in many respects, was provided by American inventors. A number of inventions made in the 19th century helped to provide the United States with many years of leadership in the technological and military fields.
  4. Slides 9-11 American inventors. (A. Bell, N. Tesla, Wright brothers)
  5. Slide 12 What should you do if you need to find out the weather on the street without leaving your home?

(Examples of answers: look out the window and at the thermometer; listen to the weather forecast on the radio or TV; watch pets; go online).

  1. Slide 13 Offer as many ideas as you can on how and where this item can be applied. (take a bottle of Cola or any object)
  2. Slide 14 Along with the great inventors, today you have to model an aircraft. To do this, you are offered some models of gliders, aircraft.
  3. Teams are given 20-30 minutes to make an airplane model out of paper and stationery as a team.
  4. Teams are invited to submit their aircraft models: each aircraft must have its own name, appearance, and originality.
  5. Competition for the duration of the flight: whose plane will stay in the air the longest.

Our competition is over. Let's give the floor to the jury.

Summing up the results of the competition, awarding the winners.

Literature.

1. Arist L.M. The path to invention. - Dnepropetrovsk: Promin, 1986. - 184p.

2. De Bono Edward. The birth of a new idea. – M.: Progress, 1976. – 142p.

3. Virginsky V.S., Khoteenkov V.F. Essays on the history of science and technology, 1870 - 1917: Book. For the teacher. - M.: Enlightenment, 1988. - 304 p.: ill.

4. Gladilina I. The development of creative abilities in educational activities / / Education of schoolchildren. -2008. - No. 9. -p.14 - 17.

5. Simanovsky A.E. Development of creative thinking of children. A popular guide for parents and educators. - Yaroslavl: "Academy of Development", 1997. - 192 p.




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