Shopping hub amar. Tools of the world order. The undisputed leader among EVE Online trading hubs

Trading hubs in EVE Online- centers of trade and entrepreneurship - formed by themselves, in response to the reluctance of players to spend time searching for goods throughout the Empire. The Jita system contains the largest of them, but this was far from always the case, and then you will find a short story about why this system has become the main trading hub of the game.
Highway
Initially, the paths between the regions were very confusing. The journey on autopilot could last more than five hours, and amount to 50-60 jumps - and you just flew straight from one end of the Empire to the other.
Soon, for the development of interregional trade and travel, new links were added between systems remote from each other, called the "highway". The highway appeared on the map as a series of long lines emanating from the Yulai and Kemerk systems in all directions - all the imperial systems became only 10 jumps apart.
The Yulai and Kemerk systems are located side by side, but Yulai has five stations and Kemerk has only one. Quite logically, the choice of the players fell on Yulai, and made it the center of trade transactions and the busiest system in the game. The advent of the highway made it possible not only to deliver goods to Yulai very quickly from everywhere, but also to track prices for them in neighboring regions. And so, thanks to the highway, the first central trading hub in the game appeared.

Yulai Incident

In March 2004, chaos broke out in the Yulai system. One of the Zombie Corporation players turned on smartbombs on the busiest gate in the system, killing anyone who fell into their zone of destruction. Yulai has a security level of 1.0, but over 200 ships were killed before the first petitions reached the GMs. When the GMs arrived in the system, they saw that, yes, and really, a disgrace was going on.
One battleship used smartbombs to kill Concorde and passing players' ships, while its co-corpsmen rocked its shield. There are already a mountain of petitions, people are in a panic, many write that “I will terminate my game subscription if you do not restore justice!”, And it’s not clear what to do. By that time, about 400 ships had already been killed. For starters, the GMs tried to reason with the bullies, but they kept having fun. Then they were banned, and their ships were returned to the victims.
What happened? Why didn't Concorde attack those helping the aggressor? The pilots of the corporation simply used an exploit that had existed in the game for a long time - Concorde reacted angrily to helping an aggressor whose CC fell during an attack on civilians, but if the aggressor's CC was initially -10, there was no reaction to help, and Concorde attacked him one.

This story triggered a new aggression "flag" system, an increase in the number of Concorde if the first rep fails, and the rule "If the Concorde aggroed you, but you didn't lose your ship, this is considered an exploit and will result in a ban." In addition to all of the above, CCP seriously considered taking away the title of the center of the empire and the main trading hub from Yulai, and reducing the traffic of people rushing into the system continuously.

Forced decentralization

When the highway appeared in the game, no more than 10,000 people were playing at the peak at the same time on the server, but when the number of players increased, noticeably increased traffic along these paths, and especially those couple of hundred people in the Yulai system, forced CCP to look for ways to solve the problem.
A month and a half after the Yulai incident, the idea was formulated - the highway would be removed, and the main trading hub would quietly die itself. This will reduce the load on the server, lags will disappear and everyone will be happy.
They left pieces of the highway on the map, but these pieces no longer led to one center and were dispersed. Of course, traders who lost a convenient trading platform suffered the most.

New Vasyuki

For obvious reasons, after the disappearance of the highway, Yulai was abandoned by traders. The new system was chosen by a group of individuals who dominated the Yulai market.
When you choose a place to shopping center, high traffic is important. Plenty of production and research slots make life even easier (especially since back then there was no queue for building slots - if you occupied them, you can build until you're blue in the face). Agents in this area are good and there are many of them - in the beginning it was agent runners who were the main buyers. Neighboring regions are also located close and well. Not a bad place.
It is unlikely that the very people who decided to build New Yulai imagined that Jita would become such a huge trading hub, but the fact remains that it happened. The base price in the game began to be considered the price of the Jita system.

Parallel to this giant trading hub, almost peacefully, in a state of cold trade war, other regional hubs live - Rens, Oursulaert, Amarr and Hek, but they are not able to compete with the Jita system, because its sales volume overlaps all other trading hubs combined.

The Citadel mechanic, which was introduced earlier in the year in EvE Online, has given players an undeniably powerful tool for changing the world order of the New Eden universe. Thanks to enterprising and enterprising pilots, new trading hubs began to unfold on the star map on the most important trade routes. And in the remote wilds of the constellations, where it used to be good if one pilot flew once a week, there were centers for processing mined ore, which is now immediately mined by miner pilots. Forward bases have been established in the uncharted systems of wormhalls, opening doors for any pilot who is ready, for an acceptable risk and a small tax, to gain access to the rich resources of the local planets. Each such project is created by the players with the aim of changing this universe in their own way.


The goal of the New Eden Trading Company, which was announced on Reddit, was to deploy a never-before-seen network of strongholds that will create hubs and pave the way for trading in low-security systems, accessible to all pilots.

Although, of course, this project has another goal, which is not explicitly declared. But which is obvious to the old EvE players Online - become the only market for capital and supercapital tonnage ships.

It is from the characteristics of the possible range of the jump of a ship of supercapital tonnage that a network of citadels will be built. Thus, the Keepstar-class citadels, which allow ships of supercapital tonnage to dock, will become the end points on these lines, and the Fortizar-class citadels will become intermediate points along these routes. According to the stronghold mechanics, it is in the Keepstar-class stronghold that supercapital tonnage ships can be subject to automated market transactions.

Navigating this network is also based on the stronghold mechanic. Thanks to new system tethering, available only on strongholds, capital and super-capital ships that jump between such strongholds remain completely safe, because after the intersystem jump they fall directly into the stronghold's mooring area, which makes them invulnerable to external attacks. Jump beacon activation services will be provided upon request.

As far as the map can tell, five Keepstar-class strongholds are already installed and operational. Fortizar-class stronghold connectors are still being prepared for installation, and some require relocation due to a revision by the developers in the latest patch of supercapital tonnage jump range.

The cost of the project is enormous. A Keepstar class stronghold alone costs approximately 200,000,000,000 ISK. However, I have no doubt that the project will be fully launched. The players and Alliances, who behind the scenes are called patrons of the New Eden Trading Company, are very famous and powerful in the world of EvE Online.

In a region of space, usually found in a solar system with many gates that serve as a main pass-through center. Volumes of goods traded in trade hub systems far exceed goods traded in other systems in the region, marked by high availability of goods in one place. The volume of goods increase customers to the system, attracting more sellers, increasing volume, and stabilizing prices. In busy regions such as The Forge, a large fraction of trade takes place at the hub, such as Jita.

The convenience of "one-stop shopping" is such that buyers are usually willing to pay a slight premium just to get the items at the hub rather than elsewhere in the region (this can usually be seen by examining the sell orders of an item) . However, in low-population regions where the hubs are not as developed, there may be no premiums charged on goods and often the range must be increased on buy orders in order to reach more sellers.

Trade hubs are created in certain locations for a number of reasons, including location (choke points, proximity to mission hubs or different regions) and available facilities (research facilities, manufacturing lines etc). These factors cause players to use particular stations and systems over others, and once a station is known as a trade hub then players are more likely to use it, cementing its status.

If your corporation is at war (as EVE University often is), be careful around trade hubs, as your enemies will often be lurking there, hoping to catch you hauling valuables unawares. It "s highly recommended to create an out-of-corp hauling alt character to avoid unnecessary losses.

Major Trade Hubs

Jita - The Forge - Caldari Space

Jita is the center of trade in New Eden and is by far the largest hub in game, often having over 1000 players in system with consistent traffic in and out. Trading in Jita is extremely competitive due to the high level of activity. This often results in fairly low profit margins, and is harder for players with low ISK to succeed in due to the richer able to shrug off the low margins by trading in volume. However, players new to trading will be able to turn over smaller orders more quickly, and therefore learn what to do/what not to do sooner. Be mindful of low volumes as well, since if you do find products with decent profit margins (say above 20%), these items flow a lot slower than those with narrower margins.

Amarr - Domain - Amarr Space

Rens - Heimatar - Minmatar Space

Dodixie - Sinq Laison - Gallente Space

Hek - Metropolis - Minmatar Space

  • location:

Hek is a very active and reasonably cheap trade hub. Most items can be bought here and it is also a fairly good place to sell goods. Prices are fairly competitive and may, in some cases, be lower than Jita. Whilst scammers are less prevalent than in Jita, they are still present here, so care should be taken with all dealings.

In order to quickly find those trade hubs in-game, it might be helpful to paste the following cheat sheet into your notepad:

Secondary Trade Hubs

The following trade hubs are consistently in the top ten in market value for orders EVE-wide:

Oursulaert - Essence - Gallente Space

  • location: Oursulaert III - Federation Navy Testing Facilities

Tash-Murkon Prime - Tash-Murkon - Amarr Space

  • location: Tash-Murkon Prime II - Moon 1 - Kaalakiota Corporation Factory

Agil - Khanid - Amarr Space

  • location: Agil VI - Moon 2 - CONCORD Logistic Support

Empire Space

Major trade hubs in bold, other notables in italics.

Amarr Empire

Aridia

The Black Lands

Devoid

domain

Kador

Kor Azor

Tash-Murkon

Ammatar Mandate

Derelik

Caldari State

Black Rise

The Citadel

The Forge

lonetrek

Bordering Jita - The Forge Bordering EC-P8R - Pure Blind

Gallente Federation

Essence

Home of The Blood-Stained Stars (Sisters of EVE Epic Arc)

Everyshore

Placid

Sinq Laison

Solitude

  • Boystin - Gravity Well
Headquarters of Project Solitude

Verge Vendor

Genesis

Khanid Kingdom

Khanid

Minmatar Republic

Heimatar

Popular mission hub

metropolis

Molden Heath

NPC Nullsec

curse

Delve

geminate

Great Wildlands

outer ring

Stain

Syndicate

Headquarters of the Nullsec Campus

Venal

Claimable Nullsec

There are huge trade hubs in Nullsec, but almost all stations are owned by alliances and are restricted to members of that alliance and their allies.

A notable exception have been the Skalding Pass region, which had several freeports(everyone is allowed to dock; there are no docking fees; and all services may be used). One of the first freeports has been opened by the alliance Phoebe Freeport Republic (PFR) at 4-CM8I VI - 4-C0EL0M8 4 LYFE . But free docking endangers the sovereignty in sov warfare, thats why its uncommon to open a station to the public in claimable nullsec.

A living economy is one of the main "chips" of the popular space MMO. What are EVE Online Trading Hubs? What should a beginner trader know? The most up-to-date information for young capsuleers who have already passed the registration procedure in the game is presented in this note.

A few words about history

The first EVE Online trading hubs did not appear spontaneously, but were the result of work CCP Games over the needs of the gaming community. Initially, no "silk roads" in New Eden did not exist, and the journey from one region to another included up to 60 warp-jumping and take up to 5 hours of time. For the convenience of the players, " highways» ( highways) - direct paths that could be used to get from one edge of the empire to another in 10 jumps.

At the intersection of "roads" was the system Yulai, which became the first hub. Over time to optimize traffic " highways”were broken into smaller routes, and traders settled in systems Jita, Hek, Amarr, Rens and some others.

The undisputed leader among EVE Online trading hubs

Among the trading hubs of EVE Online, the central place belongs to Jita. Permanent online in this system varies from 300 to 1000 capsuleers on weekdays and reaches one and a half thousand on weekends.

The features of this place include the following factors:

  • The price of things in New Eden is determined precisely by the prices "according to Life" - the cost of goods at which they are sold on Jita IV - Caldari Navy Assembly Plant;
  • Good "geographical" position at the intersection of 3 regions;
  • There are no asteroid belts and agents that issue missions. The only thing that lives Jita is a trade;
  • The system is placed on a separate server.

Trading hubs in the world of EVE Online and the security of your property

Trading hubs in the world of EVE online are a place of concentration for people who want to profit from your property. Despite the fact that they are all in high security sectors, the attacks end badly for the victim. In this part of the text, we will tell you how to protect your ship and belongings.

Remember that safety is being monitored here CONCORD- analogue of the police in New Eden. Any violator of public peace is destroyed by law enforcement officers - not a single ship in the empire can withstand a fleet of 50+ warships. However, the problem is that law enforcement officers do not arrive at the scene immediately, as in the real world. Your task is to hold out for agonizingly long 15-20 seconds until help arrives. For this:

  • Equip your ship with shields that provide protection against kinetic And thermal damage - this is the weapon usually used by bandits. It makes sense to fork out a little and purchase faction modules from Dread Gurristas— equipment with improved characteristics;
  • Hold volume can be sacrificed in favor of armor - install 1 or 2 modules Reinforced Bulkhead II. Each one gives you a delicious 25% armor boost in exchange for 11% cargo capacity. Note: reduces only the main compartment, the place for the ore remains intact;
  • Be sure to use the module Damage Control II. It increases the resistance of the shield to all types of damage by 12%, armor - by 15%, and the hull - by 60%! This equipment prevents the ship from receiving critical damage.

If you do not need to carry a large amount of cargo in EVE Online Trade Hub, do not use your main barge for the trip - transfer to a fast and maneuverable frigate. A ship of this class has a potentially lower chance of attracting the attention of bandits and more opportunities for escape.

Information resources MMORPG EVE Online announce the successful launch of the New Eden Trading - Connecting the Stars project. It is a trading network spread out in systems with a low security status. The implementation of such an idea became real thanks to the introduction of new mechanics of space structures, the first stage of which was the citadels that appeared in the spring.

The trading network will consist of nineteen systems. The basis will be located in Maila, Aunenen, Jayneleb and Straloin Keepstar citadels. And the central trading hub will be "Tortuga" based in the Basgerin system. On the routes between them, they plan to install citadels of a smaller class - Fortizar. Now work is underway to build them and soon the network will be launched in its entirety. The dock in the citadel is open to everyone.


The foundation of the network was laid by one of the largest bankers in New Eden, LennyKravitz2. Enlisting the support of the famous capsuleer Chribba, who became the coordinator and guarantor of the project, Lenny entered into an agreement with a number of large gaming formations: Project Mayhem. , Snuffed Out , WAFFLES. , Shadow Cartel , Darkness , Circle-of-Two, Northern Coalition., Pandemic Legion , Legion of xXDEATHXx , Stainwagon , Triumvirate., Chaos Theory , Fidelas Constans , The Initiative. , Mercenary Coalition . According to the terms, the trade network receives the status of neutral, and the signatories undertake not to attack the structures involved in it.

The 1% transaction tax will be distributed as follows: 30% will go to protect the network (fee to the above alliances and local low-sec groups); 25% will be received by regional managers; 20% Chribba, half of which he will transfer to the accounts of such social organizations like Signal Cartel and Care for Kids; 15% is expected for special projects and 10% for logistics.

Since the main focus of the network is trade, key factors systems were selected based on their location on the map of New Eden. For example, the distance to the central hub from any corner of the universe is approximately the same. Addition "Ascension" has made adjustments to the plans of the organizers. In the systems where Keepstar citadels are located, large and extra-large engineering complexes with all the services necessary for industrialists will also be built.

Further development trading network become "Titan Taxi". Selected pilots will offer mobility services to capsuleers based on unique technology Titan class ships. More detailed information o "Titan-taxi" will appear in the near future.

According to unofficial data, the launch project cost 4 trillion claims, or in real money transfer about 57 thousand dollars.




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